Addiction to Online Role-Playing Games

Varování

Publikace nespadá pod Filozofickou fakultu, ale pod Fakultu sociálních studií. Oficiální stránka publikace je na webu muni.cz.
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BLINKA Lukáš ŠMAHEL David

Rok publikování 2010
Druh Kapitola v knize
Fakulta / Pracoviště MU

Fakulta sociálních studií

Citace
Popis Online role-playing games (MMORPGs) belongs to one of the most extensive Internet applications and as such are also frequently discussed by academics, media and professionals as potentially leading their gamers to overuse and addiction. These games, like World of Warcraft e.g., became immensely popular with dozens of millions of gamers worldwide. Significant feature of these games is the intensity how long gamers stay online; it is more then 25 hours with frequent periods of playing more then 8 hours in a raw. The majority of gamers are males in the age between late adolescents and young adulthood. The factors of addiction in the game features are described, mainly pointing out persistency of the game, social bounds and easiness to reach flow state. On the contrary, the factors of addiction on the player site are introduced as well, identifying lower self-esteem and self-efficacy as key factors.
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