Informace o projektu
Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage
(iMARECULTURE)
- Kód projektu
- 727153
- Období řešení
- 11/2016 - 1/2020
- Investor / Programový rámec / typ projektu
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Evropská unie
- Horizon 2020
- Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)
- Fakulta / Pracoviště MU
- Fakulta informatiky
Underwater Cultural Heritage assets are widely spread into the Mediterranean. Unlike land archaeological sites, however, submerged settlements, ancient ports and other coastal industrial installations, especially shipwrecks, are not accessible to the general public or all experts, due to their environment and depth. Photos and surfaced artifacts exhibited in maritime museums provide fragmented aspects of such sites but are the only ones visitors can actually see. Digital technologies have also been, randomly used, in museum rooms, as a supplementary information source, but not always very successfully. Thus, Virtual Museums provide a unique opportunity for digital accessibility to both scholars and general public, interested in having a better grasp of underwater sites. Such digital encounters should allow virtual 3D underwater visit opportunities for children, elderly or people with mobility problems, instead of only specialized drivers.
A Virtual Museum (VM) of ancient seafaring is a technologically demanding endeavor, but one that will cover a significant gap in the dissemination of underwater archaeological finds to the public. Its main objective is to introduce the general public into diverse archaeological domains pertaining to ships, such as shipbuilding and navigation, cargoes and trade mechanisms, but also underwater archaeological methods and conservation and protection issues. Thus and given the multicultural character of seafaring and seaborne trade, through which the Mediterranean people have been interacting and communicating over the last 2500 years, a VM will enhance better understanding of common Cultural Heritage, within and around Europe, and will bring together an interdisciplinary team of specialists from different countries.
This project, based on the re-use of open GIS maritime data, 3D models of shipwrecks, 2D drawings from books and publications and already existed underwater archaeological parks will provide creative and highly innovat
Publikace
Počet publikací: 14
2021
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Exploring tilting methods for typing under water
Multimedia Tools and Applications, rok: 2021, ročník: 20, vydání: 80, DOI
2020
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A hybrid augmented reality guide for underwater cultural heritage sites
Personal and Ubiquitous Computing, rok: 2020, ročník: 24, vydání: 6, DOI
2019
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Detecting Square Markers in Underwater Environments
Remote Sensing, rok: 2019, ročník: 11, vydání: 4, DOI
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Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment
Frontiers in Human Neuroscience, rok: 2019, ročník: 13, vydání: září, DOI
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Understanding Underwater Photogrammetry for Maritime Archaeology Through Immersive Virtual Reality
Proc. of the Underwater 3D Recording & Modelling: A tool for modern applications and CH recording, Limassol, Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W10, rok: 2019
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Underwater augmented reality for improving the diving experience in submerged archaeological sites
Ocean Engineering, rok: 2019, ročník: 190, vydání: 15 October 2019, DOI
2018
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Impact of Dehazing on Underwater Marker Detection for Augmented Reality
Frontiers in Robotics and AI, rok: 2018, ročník: 5, vydání: 92, DOI
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Improving Marker-Based Tracking for Augmented Reality in Underwater Environments
Proc. of the Eurographics Workshop on Graphics and Cultural Heritage, The Eurographics Association, Vienna, Austria, 21-30, 2018, rok: 2018
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Simulation of Underwater Excavation Using Dredging Procedures
IEEE Computer Graphics and Applications, rok: 2018, ročník: 38, vydání: 2, DOI
2017
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3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets
Proc. of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences (ISPRS), XLII-2/W3, rok: 2017