Computer gaming and risk behaviour in adolescence: A Pilot Study
Authors | |
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Year of publication | 2012 |
Type | Article in Proceedings |
Conference | INTERNATIONAL CONFERENCE ON EDUCATION & EDUCATIONAL PSYCHOLOGY (ICEEPSY 2012) Book Series: Procedia Social and Behavioral Sciences |
MU Faculty or unit | |
Citation | |
Field | Psychology |
Keywords | pc game; risk behaviour; motivation; adolescents; gender |
Description | The world of computer games has shown a very rapid progress in the course of the last decade, and computer gaming in adolescents has often (without any sufficient evidence of causality) been associated with socially undesirable phenomena such as violence or various types of addiction (Nešpor a Csémy, 2007; Gentile et al., 2004). Hence, the main research objective of this pilot study was to obtain more information about potential connections between selected personal variables and adolescent computer gaming today. |
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