Guessing Winning Policies in LTL Synthesis by Semantic Learning

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Authors

KŘETÍNSKÝ Jan MEGGENDORFER Tobias PROKOP Maximilian RIEDER Sabine

Year of publication 2023
Type Article in Proceedings
Conference Computer Aided Verification - 35th International Conference, CAV 2023, Proceedings, Part I
MU Faculty or unit

Faculty of Informatics

Citation
Doi http://dx.doi.org/10.1007/978-3-031-37706-8_20
Keywords verification; synthesis; temporal logic; machine learning
Description We provide a learning-based technique for guessing a winning strategy in a parity game originating from an LTL synthesis problem. A cheaply obtained guess can be useful in several applications. Not only can the guessed strategy be applied as best-effort in cases where the game’s huge size prohibits rigorous approaches, but it can also increase the scalability of rigorous LTL synthesis in several ways. Firstly, checking whether a guessed strategy is winning is easier than constructing one. Secondly, even if the guess is wrong in some places, it can be fixed by strategy iteration faster than constructing one from scratch. Thirdly, the guess can be used in on-the-fly approaches to prioritize exploration in the most fruitful directions. In contrast to previous works, we (i) reflect the highly structured logical information in game’s states, the so-called semantic labelling, coming from the recent LTL-to-automata translations, and (ii) learn to reflect it properly by learning from previously solved games, bringing the solving process closer to human-like reasoning.
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