Contrasts and confluences in the reception of Japanese digital games in different markets
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Year of publication | 2023 |
Type | Appeared in Conference without Proceedings |
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Description | This paper identifies what part Japanese games play in “gaming canons” of different countries based on various rankings and best game lists made by game journalists throughout the last three decades (1990s to 2020s) and examines to what extent the position of Japanese games changed through time with the hypothesis being, that the canons would be contrasting in the 1990s and converging over time under the influence of globalizing forces. |