Navigating Through eXistenZ

Authors

HORÁKOVÁ Jana FLAŠAR Martin FRANC Adam FRANĚK Michael STAUDEK Tomáš SZŰCSOVÁ Monika

Year of publication 2024
Type Exposition
MU Faculty or unit

Faculty of Arts

Citation
Description Exhibition abstract: How to navigate the parallel and intertwined spaces we inhabit? How to connect to the flow of being, to collective memories, to planetary and individual consciousness? How to navigate our existence? The exhibition explores, in a largely ethnographic manner, the connections between art, technology and society and how these elements influence and interact in the various spaces and contexts we inhabit and create. It focuses on exploring the POV experience of existence as mediated by our bodies and senses, as well as their technological simulations and prostheses. The title of the exhibition is an appropriation of the title of the sci-fi film eXistenZ (Cronenberg, 1999) in order to foster a dialogue between the film and the exhibition. The film follows a game designer playing a game she has created. We are like her, designers and players of the games we call our lives, trying to get beyond the surfaces of the visible and audible, trying to discern the patterns behind them, trying to get beyond the boundaries defined by the rules of the game. We play to find direction and hope in the mazes and traps of all these realities. In order to play these games, we traverse physical worlds (landscapes, cities, bodies, identities) and simulated digital worlds (digital games, social networks, and datasets of quantified selves). The exhibits are traces and records of games played not by conquerors but by ethnographers (wanderers, flaneurs, and nomads).

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