Virtual Environment for Designing Geometrical Sculptures

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Authors

CHMELÍK Jiří SOCHOR Jiří

Year of publication 2009
Type Article in Proceedings
Conference Sigrad '09,The Annual Sigrad Conference, Special Theme: Visualization and Design
MU Faculty or unit

Faculty of Informatics

Citation
Field Informatics
Keywords geometrical sculptures; virtual environment; human-computer interaction;
Description We present a system for designing geometric sculptures in semi-immersive virtual environment. The design of our application is based on polyhedra sculptures - the same idea that G. W. Hart used for his "Sculptures from symmetrically arranged planar components". Our main contribution is the utilization of new interaction techniques. Thanks to a visualization method combining stereoscopy and classic rendering methods, users - artists have much better perception of complex spatial shape of the sculpture. Spatial, human-scale input provides intuitive way to manipulate and modify sculpture directly in the VE. This new working environment allows users to focus more on a designing task. In this paper we describe the a concept of polyhedra based sculptures, virtual environment and virtual tools for working with the shape of sculpture, interaction techniques and auxiliary elements for facilitation of a design process.
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