Hands-on Media Art Theory. Theory of Interactive Media (BA, MA study program)
Authors | |
---|---|
Year of publication | 2019 |
Type | Article in Proceedings |
Conference | Out of the Box. The Middle Crisis of the Digital Revolution |
MU Faculty or unit | |
Citation | |
Keywords | media art theory ; software art ; computer generated art ; remake ; field recording ; virtual reality ; machine learning |
Description | Paper published in the Ars Electronica festival catalog: The Theory of Interactive Media study program is influenced by the convergence of new media art and theory. Its curriculum includes several subjects which provide students with hands-on experiences of new media as tools of creativity. The goal is to acquaint them with the “logic, vocabulary, and grammar” of the media that artists deal with. The exhibition shows selected outcomes of the media art hands-on lectures. Moreover, two examples of “out of the box” research projects, situated on the borderline between media art theory, practice, and curatorship, will be presented. |
Related projects: |