Analýza světů digitálních her: prostorová sémiotika a její recepce

Title in English Analysis of Digital Game Worlds: Spatial Semiotics and Its Reception
Authors

ŠKRDLA Jakub

Year of publication 2025
Type Article in Periodical
Magazine / Source Teorie vědy
MU Faculty or unit

Faculty of Arts

Citation
web Odkaz na webovou stránku článku
Doi http://dx.doi.org/10.46938/tv.2024.627
Keywords digital games; game space; environmental storytelling; methodology
Attached files
Description This article describes the theoretical foundations for researching game space and analytical methods focused on player reception of level design. It focuses primarily on games with open worlds and looks at environmental narratives within them. The methods discussed include game telemetry, mental mapping, and eye-tracking. Game worlds can be perceived as complex wholes that are important not only as the stage for game interactions, but also as sign structures carrying semantic meaning. These structures consist of spatial elements that form the narrative potential of the game space. This potential is actualized and interpreted by the player during gameplay.
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