Analýza světů digitálních her: prostorová sémiotika a její recepce
Title in English | Analysis of Digital Game Worlds: Spatial Semiotics and Its Reception |
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Authors | |
Year of publication | 2025 |
Type | Article in Periodical |
Magazine / Source | Teorie vědy |
MU Faculty or unit | |
Citation | |
web | Odkaz na webovou stránku článku |
Doi | http://dx.doi.org/10.46938/tv.2024.627 |
Keywords | digital games; game space; environmental storytelling; methodology |
Attached files | |
Description | This article describes the theoretical foundations for researching game space and analytical methods focused on player reception of level design. It focuses primarily on games with open worlds and looks at environmental narratives within them. The methods discussed include game telemetry, mental mapping, and eye-tracking. Game worlds can be perceived as complex wholes that are important not only as the stage for game interactions, but also as sign structures carrying semantic meaning. These structures consist of spatial elements that form the narrative potential of the game space. This potential is actualized and interpreted by the player during gameplay. |
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